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May 28 at 19:01 history edited StefLAncien CC BY-SA 4.0
Add explanations.
May 27 at 19:34 history edited StefLAncien CC BY-SA 4.0
Add explanations.
May 27 at 16:37 comment added Yokomizo Thank you. I will read them all.
May 26 at 21:09 history edited StefLAncien CC BY-SA 4.0
Add explanations.
May 23 at 1:41 comment added Yokomizo I check your node. I understand blue and green nodes but I can't understand brown nodes. Why Dive Truncate Multiply nodes are needed? What Trim Curve and Curve to Points nodes did?
May 23 at 0:22 comment added Yokomizo it works perfectly. I need time to understand what you did. I will ask you later, is it ok? It's just hard to understand geometry node.
May 23 at 0:21 vote accept Yokomizo
May 22 at 20:47 history edited StefLAncien CC BY-SA 4.0
Update Blender file and figures for a more robust solution.
May 22 at 20:04 history edited StefLAncien CC BY-SA 4.0
Update Blender file and figures for a more robust solution.
May 22 at 10:02 comment added Yokomizo I uploaded new gif image on my new answer post. please see it.
May 22 at 9:54 comment added Yokomizo it works nicely but when I move end point of the curve, mesh moves strangely because of real time curve action? Please see my new gif image which explains what I mean. I need to animate curves using armature bones so can I avoid this movement?
May 22 at 5:11 history edited StefLAncien CC BY-SA 4.0
Update figures.
May 21 at 21:26 history answered StefLAncien CC BY-SA 4.0