Timeline for How can I keep space between geometry node instances made on curve whose control points are moved by empties?
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 28 at 19:01 | history | edited | StefLAncien | CC BY-SA 4.0 |
Add explanations.
|
May 27 at 19:34 | history | edited | StefLAncien | CC BY-SA 4.0 |
Add explanations.
|
May 27 at 16:37 | comment | added | Yokomizo | Thank you. I will read them all. | |
May 26 at 21:09 | history | edited | StefLAncien | CC BY-SA 4.0 |
Add explanations.
|
May 23 at 1:41 | comment | added | Yokomizo | I check your node. I understand blue and green nodes but I can't understand brown nodes. Why Dive Truncate Multiply nodes are needed? What Trim Curve and Curve to Points nodes did? | |
May 23 at 0:22 | comment | added | Yokomizo | it works perfectly. I need time to understand what you did. I will ask you later, is it ok? It's just hard to understand geometry node. | |
May 23 at 0:21 | vote | accept | Yokomizo | ||
May 22 at 20:47 | history | edited | StefLAncien | CC BY-SA 4.0 |
Update Blender file and figures for a more robust solution.
|
May 22 at 20:04 | history | edited | StefLAncien | CC BY-SA 4.0 |
Update Blender file and figures for a more robust solution.
|
May 22 at 10:02 | comment | added | Yokomizo | I uploaded new gif image on my new answer post. please see it. | |
May 22 at 9:54 | comment | added | Yokomizo | it works nicely but when I move end point of the curve, mesh moves strangely because of real time curve action? Please see my new gif image which explains what I mean. I need to animate curves using armature bones so can I avoid this movement? | |
May 22 at 5:11 | history | edited | StefLAncien | CC BY-SA 4.0 |
Update figures.
|
May 21 at 21:26 | history | answered | StefLAncien | CC BY-SA 4.0 |