Timeline for How to create a fluffy tail with geometry nodes?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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S May 3 at 20:01 | history | bounty ended | CommunityBot | ||
S May 3 at 20:01 | history | notice removed | CommunityBot | ||
Apr 26 at 21:29 | vote | accept | realvictorprm | ||
Apr 25 at 20:25 | answer | added | Lutzi | timeline score: 8 | |
S Apr 25 at 18:33 | history | bounty started | realvictorprm | ||
S Apr 25 at 18:33 | history | notice added | realvictorprm | Draw attention | |
Apr 14 at 12:58 | comment | added | Blunder | I think you need more info to align the stylized hair plane correctly. You need the normal obviously. The Auto option of the Align Euler to Vector node does a good job most of the time. But the plane can be rotated around the normal randomly & when you tilt it then it points into the wrong direction. It's like you say "hair grow here straight up" (=along the normal). So the plane is facing south, that's just as correct by definition as if it's facing east. To determine the direction of hair growth you also need the "tail direction" (root->tip). The UV map could help, maybe. | |
Apr 13 at 21:12 | history | edited | jachym michal | CC BY-SA 4.0 |
added gif directly into the post. feel free to remove, i just like gifs :))
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S Apr 13 at 14:53 | review | First questions | |||
Apr 13 at 23:35 | |||||
S Apr 13 at 14:53 | history | asked | realvictorprm | CC BY-SA 4.0 |