Skip to main content
Corrected spelling.
Source Link
StefLAncien
  • 6.7k
  • 5
  • 20

(Using Blender 3.6.5)

Rotate 2D curve

The Z coordinate can not be modified because the shape of the curve is 2D. And it ashas to remain 2D to fill upper and lower surfaces.

Procedure: Add a Geometry Nodes modifier to the curve object. As the Geometry from the Group Input node is already a Mesh, there is no need to add a Curve to Mesh node. A Transform Geometry node is inserted between input and output to apply a rotation around Y axis. As shown in top left inserted picture, control points are still available in Edit Mode to modify the curve.

(Using Blender 3.6.5)

Rotate 2D curve

The Z coordinate can not be modified because the shape of the curve is 2D. And it as to remain 2D to fill upper and lower surfaces.

Procedure: Add a Geometry Nodes modifier to the curve object. As the Geometry from the Group Input node is already a Mesh, there is no need to add a Curve to Mesh node. A Transform Geometry node is inserted between input and output to apply a rotation around Y axis. As shown in top left inserted picture, control points are still available in Edit Mode to modify the curve.

(Using Blender 3.6.5)

Rotate 2D curve

The Z coordinate can not be modified because the shape of the curve is 2D. And it has to remain 2D to fill upper and lower surfaces.

Procedure: Add a Geometry Nodes modifier to the curve object. As the Geometry from the Group Input node is already a Mesh, there is no need to add a Curve to Mesh node. A Transform Geometry node is inserted between input and output to apply a rotation around Y axis. As shown in top left inserted picture, control points are still available in Edit Mode to modify the curve.

Source Link
StefLAncien
  • 6.7k
  • 5
  • 20

(Using Blender 3.6.5)

Rotate 2D curve

The Z coordinate can not be modified because the shape of the curve is 2D. And it as to remain 2D to fill upper and lower surfaces.

Procedure: Add a Geometry Nodes modifier to the curve object. As the Geometry from the Group Input node is already a Mesh, there is no need to add a Curve to Mesh node. A Transform Geometry node is inserted between input and output to apply a rotation around Y axis. As shown in top left inserted picture, control points are still available in Edit Mode to modify the curve.