Timeline for Need help with geometry nodes Shader
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 28, 2023 at 21:16 | comment | added | Nathan | Look for tutorials and questions about how to bake textures. | |
Nov 28, 2023 at 20:03 | comment | added | Sarah Ba | @Nathan How do i do that ? c: | |
Nov 28, 2023 at 18:10 | comment | added | Allen Simpson | You can take the pit's position out of the geonode group output, name it, and bring it into the shader graph via attribute node | |
Nov 28, 2023 at 18:01 | comment | added | Nathan | Your top branch is using object coordinates; your mix fac is using the world-space normal (which doesn't make any sense, but whatever.) These will change with animation. Bake the mix fac and the top principled's inputs to UV textures. | |
Nov 28, 2023 at 17:57 | comment | added | Duarte Farrajota Ramos♦ | Rather than take photos of your monitor post actual screenshots instead, see How to take a screenshot. Photos are harder to read because we have to look past external interferences (like reflections, smudges or Moiré patterns) and guess if we are looking at hardware issues such as a malfunctioning display or connections, a software level issue like driver malfunction or glitch, or actual artifacts or issues with the model itself. | |
Nov 28, 2023 at 17:56 | comment | added | Duarte Farrajota Ramos♦ | Hi. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue in such way that anyone searching for a similar problem is likely to find it. Use the edit link above, remove anything superfluous, avoid words like "this", "help", "issue with" or "question about". Remember, your title is the first thing potential visitors see, answers you get depend heavily on how insightful it is. See What is the problem of asking “How do I do this?" | |
Nov 28, 2023 at 17:45 | history | asked | Sarah Ba | CC BY-SA 4.0 |