Timeline for Use bones of face rig instead of shape keys (rigify)
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 22 at 16:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 24 at 0:08 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 28, 2023 at 17:22 | answer | added | Lauloque♦ | timeline score: 0 | |
Nov 28, 2023 at 17:02 | comment | added | Nathan | No, there's no reasonable way to convert a shapekey animation to an armature and pose. (The unreasonable way would be to make a bone for every vertex.) | |
Nov 28, 2023 at 14:49 | history | asked | Tim Garstman | CC BY-SA 4.0 |