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Post Closed as "Duplicate" by Emir, Duarte Farrajota Ramos modeling
added 32 characters in body
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I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit mode a character for animation and texturing, are triangles attached to quads and double quads sewed onto single quads for areas like faces on characters and things like that which need more shape; big no nos? or is that okay? I have seen some do it in tutorial, but back when I was in blender years ago and never really pursued trying to understand modeling to well and would just cover up my mistakes with other stuff, I would have issues just all over the place and I am not sure if that was it. But, definitely having that question cleared up will help with the construction process for everything that I do in Blender. And secondly, does anyone have any golden modeling rules on things to avoid when modeling in Blender and CG?

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit mode a character for animation and texturing, are triangles and double quads sewed onto single quads for areas like faces and things like that which need more shape; big no nos? or is that okay? I have seen some do it in tutorial, but back when I was in blender years ago and never really pursued trying to understand modeling to well and would just cover up my mistakes with other stuff, I would have issues just all over the place and I am not sure if that was it. But, definitely having that question cleared up will help with the construction process for everything that I do in Blender. And secondly, does anyone have any golden modeling rules on things to avoid when modeling in Blender and CG?

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit mode a character for animation and texturing, are triangles attached to quads and double quads sewed onto single quads for areas like faces on characters and things like that which need more shape; big no nos? or is that okay? I have seen some do it in tutorial, but back when I was in blender years ago and never really pursued trying to understand modeling to well and would just cover up my mistakes with other stuff, I would have issues just all over the place and I am not sure if that was it. But, definitely having that question cleared up will help with the construction process for everything that I do in Blender. And secondly, does anyone have any golden modeling rules on things to avoid when modeling in Blender and CG?

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I need some insight in understanding the basic approach to modeling an object in blender

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit mode a character for animation and texturing, are triangles and double quads sewed onto single quads for areas like faces and things like that which need more shape; big no nos? or is that okay? I have seen some do it in tutorial, but back when I was in blender years ago and never really pursued trying to understand modeling to well and would just cover up my mistakes with other stuff, I would have issues just all over the place and I am not sure if that was it. But, definitely having that question cleared up will help with the construction process for everything that I do in Blender. And secondly, does anyone have any golden modeling rules on things to avoid when modeling in Blender and CG?