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Sep 2, 2023 at 7:35 history edited matt_b CC BY-SA 4.0
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Sep 2, 2023 at 7:33 comment added matt_b Hi shmuel, I'm unsure if that's the same issue I'm having, however I've now updated with a screenshot to show the example more clearly. I've managed to work around the issue by combining the gradient you see in my screenshot with another cylindrical grad created using a gradient node, which does the trick (I'm using the gradients to create smoke and fire in the volume shader). Although if it was possible to simply blur the generated density gradient that would be a lot simpler. Appreciate this may not be possible as it stands.
Sep 2, 2023 at 7:20 history edited matt_b CC BY-SA 4.0
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Sep 2, 2023 at 7:19 comment added matt_b Thank you Gordon, I've just amended the post to include a screenshot and uploaded the blend file also
Sep 1, 2023 at 3:19 answer added shmuel timeline score: 3
Sep 1, 2023 at 2:31 comment added shmuel I think you have the sane issue as this guy blender.stackexchange.com/questions/300209/… . are you using a compare node? that could be why it isn't smooth. (I'll give you a solution for the blur node later 😉 that is something that just doesn't work)
Aug 31, 2023 at 8:06 review Close votes
Aug 31, 2023 at 9:58
Aug 31, 2023 at 7:15 comment added Gordon Brinkmann Would you mind at least showing a screenshot of your node setup? Because it is not always easy to visualize in one's mind what you have actually done there. And if it is a complex setup and we cannot use some simple nodes to try and solve it, it would even be better if you uploaded your file here: blend-exchange.com and edit it into your question by following the instructions there to spare us recreating everything by ourselves.
Aug 31, 2023 at 7:02 history asked matt_b CC BY-SA 4.0