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Aug 5, 2023 at 23:41 vote accept buildxyz
Aug 3, 2023 at 22:08 answer added Lauloque timeline score: 0
Aug 2, 2023 at 20:32 comment added buildxyz Thank you @L0Lock, that was super helpful! I've updated my question with the results after smoothing and included a screenshot of the shader nodes for this metal material. Any more tips would be amazing :)
Aug 2, 2023 at 20:30 history edited buildxyz CC BY-SA 4.0
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Aug 1, 2023 at 17:07 comment added Allen Simpson Normal map strength that is too high can also have similar effects
Aug 1, 2023 at 16:04 comment added Lauloque You mention a metal texture, but all I see is a reflective material with what I guess is the reflections of the environment texture from the viewport's material shading mode. Though your issue looks more like a geometry concern, in object mode try using Right click > Shade smooth, check whether autosmooth is enabled (and if it is, make sure the angle setting is at least 30) and if not working, try adding a Weld modifier. Otherwise, could you provide a screenshot of your shader nodes please?
S Aug 1, 2023 at 15:41 review First questions
Aug 1, 2023 at 22:14
S Aug 1, 2023 at 15:41 history asked buildxyz CC BY-SA 4.0