Timeline for Need Help with Metal Texture Wrapping Issue in Blender
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 5, 2023 at 23:41 | vote | accept | buildxyz | ||
Aug 3, 2023 at 22:08 | answer | added | Lauloque♦ | timeline score: 0 | |
Aug 2, 2023 at 20:32 | comment | added | buildxyz | Thank you @L0Lock, that was super helpful! I've updated my question with the results after smoothing and included a screenshot of the shader nodes for this metal material. Any more tips would be amazing :) | |
Aug 2, 2023 at 20:30 | history | edited | buildxyz | CC BY-SA 4.0 |
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Aug 1, 2023 at 17:07 | comment | added | Allen Simpson | Normal map strength that is too high can also have similar effects | |
Aug 1, 2023 at 16:04 | comment | added | Lauloque♦ | You mention a metal texture, but all I see is a reflective material with what I guess is the reflections of the environment texture from the viewport's material shading mode. Though your issue looks more like a geometry concern, in object mode try using Right click > Shade smooth, check whether autosmooth is enabled (and if it is, make sure the angle setting is at least 30) and if not working, try adding a Weld modifier. Otherwise, could you provide a screenshot of your shader nodes please? | |
S Aug 1, 2023 at 15:41 | review | First questions | |||
Aug 1, 2023 at 22:14 | |||||
S Aug 1, 2023 at 15:41 | history | asked | buildxyz | CC BY-SA 4.0 |