Timeline for Smooth a mesh after knife/bisect tool
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Jun 13, 2023 at 19:48 | vote | accept | emonigma | ||
S Jun 13, 2023 at 19:48 | history | bounty ended | emonigma | ||
S Jun 13, 2023 at 19:48 | history | notice removed | emonigma | ||
Jun 11, 2023 at 3:43 | answer | added | John Smith | timeline score: 2 | |
S Jun 6, 2023 at 5:59 | history | bounty started | emonigma | ||
S Jun 6, 2023 at 5:59 | history | notice added | emonigma | Draw attention | |
May 15, 2023 at 18:39 | comment | added | emonigma | Symmetrizing could be the answer. My first pass gets rid of crude bisection on the right side, but multiplies the three crude bisections on the left side. Could I slide the model around the pivot point of symmetrizing to symmetrize left to right on the lower half, and right to left on the upper half? I didn't model the character, I got it from Kaedim/MidJourney. | |
May 14, 2023 at 6:23 | comment | added | moonboots | Maybe you should first convert your tris to quads (Alt J). After that, you could symmetrize the mesh (Mesh > Symmetrize)? Or use the Mirror modifier when you model your character... | |
May 13, 2023 at 20:31 | comment | added | emonigma | @moonboots My bad, I fixed it now. Thanks for your help! | |
May 13, 2023 at 20:31 | history | edited | emonigma | CC BY-SA 4.0 |
fixed link
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May 13, 2023 at 17:39 | comment | added | moonboots | Sorry i can't find the link to the file | |
May 13, 2023 at 17:11 | history | edited | emonigma | CC BY-SA 4.0 |
added file
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May 13, 2023 at 17:07 | comment | added | moonboots | Hello, maybe share your file? | |
May 13, 2023 at 16:29 | history | asked | emonigma | CC BY-SA 4.0 |