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Jun 13, 2023 at 19:48 vote accept emonigma
S Jun 13, 2023 at 19:48 history bounty ended emonigma
S Jun 13, 2023 at 19:48 history notice removed emonigma
Jun 11, 2023 at 3:43 answer added John Smith timeline score: 2
S Jun 6, 2023 at 5:59 history bounty started emonigma
S Jun 6, 2023 at 5:59 history notice added emonigma Draw attention
May 15, 2023 at 18:39 comment added emonigma Symmetrizing could be the answer. My first pass gets rid of crude bisection on the right side, but multiplies the three crude bisections on the left side. Could I slide the model around the pivot point of symmetrizing to symmetrize left to right on the lower half, and right to left on the upper half? I didn't model the character, I got it from Kaedim/MidJourney.
May 14, 2023 at 6:23 comment added moonboots Maybe you should first convert your tris to quads (Alt J). After that, you could symmetrize the mesh (Mesh > Symmetrize)? Or use the Mirror modifier when you model your character...
May 13, 2023 at 20:31 comment added emonigma @moonboots My bad, I fixed it now. Thanks for your help!
May 13, 2023 at 20:31 history edited emonigma CC BY-SA 4.0
fixed link
May 13, 2023 at 17:39 comment added moonboots Sorry i can't find the link to the file
May 13, 2023 at 17:11 history edited emonigma CC BY-SA 4.0
added file
May 13, 2023 at 17:07 comment added moonboots Hello, maybe share your file?
May 13, 2023 at 16:29 history asked emonigma CC BY-SA 4.0