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Jul 7, 2019 at 0:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Mar 10, 2018 at 18:04 answer added blenderTyphoon timeline score: 1
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Aug 19, 2017 at 21:59 comment added Scott Milner OP specifically said that they want to dynamically change the text in-game, using obj.text.
Aug 19, 2017 at 10:13 comment added Recles pre change the text in blender.... make that an animation and use that....
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Jan 17, 2017 at 2:15 answer added DanielCMK timeline score: 1
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Jul 8, 2016 at 22:20 comment added Eric Nelson To hell with string objects, use BGL and BLF to draw the hud. blender.org/api/blender_python_api_2_59_0/blf.html
Jun 28, 2016 at 21:47 answer added TheIronLad timeline score: 1
Jun 17, 2016 at 0:27 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Sep 23, 2015 at 10:33 comment added Highstaker @piotao what was it like prior to 2.69?
Sep 23, 2015 at 9:27 comment added piotao hereby I can confirm that I spot the same behaviour and this kind of weirdo is happeing not from yesterday: it affects blenders since 2.69 up to 2.74 as I recall.
May 14, 2015 at 9:04 comment added Highstaker The camera is orthographic, and I actually tried to move the texts away or closer to the camera. No effect at all
May 9, 2015 at 5:39 history edited Highstaker CC BY-SA 3.0
Edit1
May 8, 2015 at 22:20 answer added Cyberchipz timeline score: 1
Apr 28, 2015 at 12:47 comment added Highstaker Nope, no justification, just your usual "Left" alignment. Also tried with different fonts, didn't work.
Apr 28, 2015 at 12:32 history tweeted twitter.com/#!/StackBlender/status/593029914951049217
Apr 28, 2015 at 12:18 comment added Chebhou do you use any justification or is it the default settings ,?
Apr 28, 2015 at 11:44 comment added Highstaker I thought about it being connected to resolution, but playing around with it didn't work. I realize that it treats text objects somewhat differently. The problem is, can I make them look the same in both viewport and BGE?
Apr 28, 2015 at 10:46 comment added Chebhou text object are not treated as objects in bge they are more of strings see this question : why is text pixelated?
Apr 28, 2015 at 7:11 history asked Highstaker CC BY-SA 3.0