Timeline for Text objects look slightly differently in viewport and game engine
Current License: CC BY-SA 3.0
44 events
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Jul 7, 2019 at 0:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Mar 10, 2018 at 18:04 | answer | added | blenderTyphoon | timeline score: 1 | |
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Aug 19, 2017 at 21:59 | comment | added | Scott Milner |
OP specifically said that they want to dynamically change the text in-game, using obj.text .
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Aug 19, 2017 at 10:13 | comment | added | Recles | pre change the text in blender.... make that an animation and use that.... | |
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Jan 17, 2017 at 2:15 | answer | added | DanielCMK | timeline score: 1 | |
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Dec 6, 2016 at 12:59 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Aug 7, 2016 at 23:12 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 8, 2016 at 22:20 | comment | added | Eric Nelson | To hell with string objects, use BGL and BLF to draw the hud. blender.org/api/blender_python_api_2_59_0/blf.html | |
Jun 28, 2016 at 21:47 | answer | added | TheIronLad | timeline score: 1 | |
Jun 17, 2016 at 0:27 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 17, 2016 at 23:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 23, 2015 at 10:33 | comment | added | Highstaker | @piotao what was it like prior to 2.69? | |
Sep 23, 2015 at 9:27 | comment | added | piotao | hereby I can confirm that I spot the same behaviour and this kind of weirdo is happeing not from yesterday: it affects blenders since 2.69 up to 2.74 as I recall. | |
May 14, 2015 at 9:04 | comment | added | Highstaker | The camera is orthographic, and I actually tried to move the texts away or closer to the camera. No effect at all | |
May 9, 2015 at 5:39 | history | edited | Highstaker | CC BY-SA 3.0 |
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May 8, 2015 at 22:20 | answer | added | Cyberchipz | timeline score: 1 | |
Apr 28, 2015 at 12:47 | comment | added | Highstaker | Nope, no justification, just your usual "Left" alignment. Also tried with different fonts, didn't work. | |
Apr 28, 2015 at 12:32 | history | tweeted | twitter.com/#!/StackBlender/status/593029914951049217 | ||
Apr 28, 2015 at 12:18 | comment | added | Chebhou | do you use any justification or is it the default settings ,? | |
Apr 28, 2015 at 11:44 | comment | added | Highstaker | I thought about it being connected to resolution, but playing around with it didn't work. I realize that it treats text objects somewhat differently. The problem is, can I make them look the same in both viewport and BGE? | |
Apr 28, 2015 at 10:46 | comment | added | Chebhou | text object are not treated as objects in bge they are more of strings see this question : why is text pixelated? | |
Apr 28, 2015 at 7:11 | history | asked | Highstaker | CC BY-SA 3.0 |