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Timeline for Normal map + shading smooth weird

Current License: CC BY-SA 4.0

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Dec 21, 2022 at 14:53 comment added Alexandre Marcati Sorry for the delay, but seeing your texture I can see what the problem is right away. I wrote an answer. If it satisfies your question please upvote it and mark it as the solution
Dec 21, 2022 at 14:52 answer added Alexandre Marcati timeline score: 1
Dec 18, 2022 at 23:25 comment added ildud allain i post the normal map i want to use here
Dec 18, 2022 at 23:25 history edited ildud allain CC BY-SA 4.0
deleted 94 characters in body
Dec 18, 2022 at 22:42 comment added ildud allain hello again, nope this is with some specific normal i did myself pwith photoshop, but the problem i had here is ununderstanding for me cause i did this bunch of time bdefore et without this issues, and to answer you i cant send more pictures cause of my reputation for the moment . to be clear, the normal map you can saw on the pics number 6 is made in the same way i did before, and when i use it now the same problem is still here :/ .
Dec 18, 2022 at 13:49 comment added Alexandre Marcati This is only occurring with a specific texture, right?
Dec 18, 2022 at 13:48 comment added Alexandre Marcati Can you include in the question a screenshot of the normal map texture itself?
Dec 18, 2022 at 12:21 comment added ildud allain Hello again, i had downloaded the newest version of blender, and its the same nothing change, as soon as I want to connect a normal map, and I go to material preview, the smooth shading is completely messed up and makes all the faces appear and, well, I absolutely don't understand and it's a test done on a new scene.
Dec 18, 2022 at 9:04 comment added ildud allain Hello, the normal map i used is one i did myself with photoshop like i did before for my second pokeball, and no problem with, but i tried to invert the green channel and nothing change, the same problem is still here, the normal map plugged and the shading smooth stay weird even in a totally new scene. thank you for sharing but yes nothing for the moment. i really dont understand why this happened, and yes only appeared when i plugged normal map to the object.
Dec 18, 2022 at 3:13 comment added Alexandre Marcati victorkarp.com/inverting-a-normal-map-in-blender/…. In this link he explains what I mean about the green channel, and how to fix it.
Dec 18, 2022 at 3:12 comment added Alexandre Marcati Where did you get the normal texture from? There are more than one convention for normal maps, usually what differs is the green channel, it may have to be inverted.
Dec 18, 2022 at 0:48 history edited Duarte Farrajota Ramos CC BY-SA 4.0
appended answer 281686 as supplemental
Dec 18, 2022 at 0:23 history edited ildud allain CC BY-SA 4.0
added 494 characters in body
Dec 18, 2022 at 0:16 comment added ildud allain I looked, but I hadn't touched anything here because it was really to test in a new scene. Because the problem appeared in another scene where I worked. I will show you with photo to make it more clear for you.
Dec 18, 2022 at 0:06 comment added Christopher Bennett Scroll down in your material settings for that material and see what Blend Mode it's using. If it's anything other than Opaque try enabling/disabling Backface Culling and/or Show Backface.
S Dec 18, 2022 at 0:00 review First questions
Dec 18, 2022 at 9:39
S Dec 18, 2022 at 0:00 history asked ildud allain CC BY-SA 4.0