Timeline for Normal map + shading smooth weird
Current License: CC BY-SA 4.0
17 events
when toggle format | what | by | license | comment | |
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Dec 21, 2022 at 14:53 | comment | added | Alexandre Marcati | Sorry for the delay, but seeing your texture I can see what the problem is right away. I wrote an answer. If it satisfies your question please upvote it and mark it as the solution | |
Dec 21, 2022 at 14:52 | answer | added | Alexandre Marcati | timeline score: 1 | |
Dec 18, 2022 at 23:25 | comment | added | ildud allain | i post the normal map i want to use here | |
Dec 18, 2022 at 23:25 | history | edited | ildud allain | CC BY-SA 4.0 |
deleted 94 characters in body
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Dec 18, 2022 at 22:42 | comment | added | ildud allain | hello again, nope this is with some specific normal i did myself pwith photoshop, but the problem i had here is ununderstanding for me cause i did this bunch of time bdefore et without this issues, and to answer you i cant send more pictures cause of my reputation for the moment . to be clear, the normal map you can saw on the pics number 6 is made in the same way i did before, and when i use it now the same problem is still here :/ . | |
Dec 18, 2022 at 13:49 | comment | added | Alexandre Marcati | This is only occurring with a specific texture, right? | |
Dec 18, 2022 at 13:48 | comment | added | Alexandre Marcati | Can you include in the question a screenshot of the normal map texture itself? | |
Dec 18, 2022 at 12:21 | comment | added | ildud allain | Hello again, i had downloaded the newest version of blender, and its the same nothing change, as soon as I want to connect a normal map, and I go to material preview, the smooth shading is completely messed up and makes all the faces appear and, well, I absolutely don't understand and it's a test done on a new scene. | |
Dec 18, 2022 at 9:04 | comment | added | ildud allain | Hello, the normal map i used is one i did myself with photoshop like i did before for my second pokeball, and no problem with, but i tried to invert the green channel and nothing change, the same problem is still here, the normal map plugged and the shading smooth stay weird even in a totally new scene. thank you for sharing but yes nothing for the moment. i really dont understand why this happened, and yes only appeared when i plugged normal map to the object. | |
Dec 18, 2022 at 3:13 | comment | added | Alexandre Marcati | victorkarp.com/inverting-a-normal-map-in-blender/…. In this link he explains what I mean about the green channel, and how to fix it. | |
Dec 18, 2022 at 3:12 | comment | added | Alexandre Marcati | Where did you get the normal texture from? There are more than one convention for normal maps, usually what differs is the green channel, it may have to be inverted. | |
Dec 18, 2022 at 0:48 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
appended answer 281686 as supplemental
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Dec 18, 2022 at 0:23 | history | edited | ildud allain | CC BY-SA 4.0 |
added 494 characters in body
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Dec 18, 2022 at 0:16 | comment | added | ildud allain | I looked, but I hadn't touched anything here because it was really to test in a new scene. Because the problem appeared in another scene where I worked. I will show you with photo to make it more clear for you. | |
Dec 18, 2022 at 0:06 | comment | added | Christopher Bennett | Scroll down in your material settings for that material and see what Blend Mode it's using. If it's anything other than Opaque try enabling/disabling Backface Culling and/or Show Backface. | |
S Dec 18, 2022 at 0:00 | review | First questions | |||
Dec 18, 2022 at 9:39 | |||||
S Dec 18, 2022 at 0:00 | history | asked | ildud allain | CC BY-SA 4.0 |