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Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down ).
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right up to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what will the animation interpolate between keyframes?

Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down ).
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what will the animation interpolate between keyframes?

Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down ).
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right up to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what will the animation interpolate between keyframes?

deleted 3 characters in body
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Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down ).
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what how will the animation interpolate between keyframes?

Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down .
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what how will the animation interpolate between keyframes?

Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down ).
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what will the animation interpolate between keyframes?

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How do I rotate an object around an external axis without rotating it on its proper axis

Here is what I have until now:

  1. I open a new "general" file.
  2. I remove the cube.
  3. I create Suzanne.
  4. I change Suzanne's location to <0,0,3>. She is now looking to the left.
  5. I set the origin to the 3D cursor (which is at <0,0,0>)
  6. I choose rotation type "Axis Angle" and put <45°, 1,0,0> (she moved in space but now looks down .
  7. I set the origin back to geometry.
  8. I set the rotation back at <0°,1,0,0> (suzanne is now at the same position but looks right to the left)

What is my question: How can i do this operation is one step? Why do I need this operation to be done: I want to create, for pedagogical purposes, a rotating cube, with the vertices labeled by text-numbers, but I want the numbers to face de user at all times. I could write a python script that does this but what how will the animation interpolate between keyframes?