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May 16, 2023 at 12:59 history edited quellenform
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Jan 30, 2023 at 15:28 vote accept TheJeran
Dec 17, 2022 at 23:38 answer added Rich Sedman timeline score: 7
S Dec 10, 2022 at 9:38 history bounty ended TheJeran
S Dec 10, 2022 at 9:38 history notice removed TheJeran
Dec 10, 2022 at 9:32 answer added TheJeran timeline score: 1
Dec 6, 2022 at 0:00 history tweeted twitter.com/StackBlender/status/1599916550026297347
Dec 5, 2022 at 12:22 comment added TheJeran @Chris I've figured out how to do it using Markus' approach as inspiration. The waves only appear when the object moves and the speed affects the size of the waves. I'll post an update this evening. Haven't found a good way of transferring that to a mesh surface. As it's very "pointy" if I use distance methods.
Dec 4, 2022 at 9:09 comment added Chris maybe share your blend file with what you already have?
Dec 3, 2022 at 19:28 answer added Markus von Broady timeline score: 2
Dec 3, 2022 at 8:03 comment added Chris yep, i agree, with the new simulation nodes this IS possible
Dec 2, 2022 at 16:46 history edited TheJeran CC BY-SA 4.0
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S Dec 2, 2022 at 16:44 history bounty started TheJeran
S Dec 2, 2022 at 16:44 history notice added TheJeran Draw attention
Dec 1, 2022 at 14:49 comment added Markus von Broady Also related: How to create a simulation in Geometry Nodes?
Dec 1, 2022 at 12:55 history edited TheJeran CC BY-SA 4.0
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Oct 6, 2022 at 20:51 comment added Markus von Broady Geometry Nodes are not iterative, though there are hacks to make them so. I haven't yet tried with dynamic paint...
Oct 6, 2022 at 19:29 history asked TheJeran CC BY-SA 4.0