Timeline for Is it possible to create dynamic paint wave behavior in Geometry nodes?
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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May 16, 2023 at 12:59 | history | edited | quellenform♦ |
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Jan 30, 2023 at 15:28 | vote | accept | TheJeran | ||
Dec 17, 2022 at 23:38 | answer | added | Rich Sedman | timeline score: 7 | |
S Dec 10, 2022 at 9:38 | history | bounty ended | TheJeran | ||
S Dec 10, 2022 at 9:38 | history | notice removed | TheJeran | ||
Dec 10, 2022 at 9:32 | answer | added | TheJeran | timeline score: 1 | |
Dec 6, 2022 at 0:00 | history | tweeted | twitter.com/StackBlender/status/1599916550026297347 | ||
Dec 5, 2022 at 12:22 | comment | added | TheJeran | @Chris I've figured out how to do it using Markus' approach as inspiration. The waves only appear when the object moves and the speed affects the size of the waves. I'll post an update this evening. Haven't found a good way of transferring that to a mesh surface. As it's very "pointy" if I use distance methods. | |
Dec 4, 2022 at 9:09 | comment | added | Chris | maybe share your blend file with what you already have? | |
Dec 3, 2022 at 19:28 | answer | added | Markus von Broady | timeline score: 2 | |
Dec 3, 2022 at 8:03 | comment | added | Chris | yep, i agree, with the new simulation nodes this IS possible | |
Dec 2, 2022 at 16:46 | history | edited | TheJeran | CC BY-SA 4.0 |
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S Dec 2, 2022 at 16:44 | history | bounty started | TheJeran | ||
S Dec 2, 2022 at 16:44 | history | notice added | TheJeran | Draw attention | |
Dec 1, 2022 at 14:49 | comment | added | Markus von Broady | Also related: How to create a simulation in Geometry Nodes? | |
Dec 1, 2022 at 12:55 | history | edited | TheJeran | CC BY-SA 4.0 |
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Oct 6, 2022 at 20:51 | comment | added | Markus von Broady | Geometry Nodes are not iterative, though there are hacks to make them so. I haven't yet tried with dynamic paint... | |
Oct 6, 2022 at 19:29 | history | asked | TheJeran | CC BY-SA 4.0 |