Timeline for Rotate posed character around the Z axis without deformation
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 6, 2020 at 6:00 | history | tweeted | twitter.com/StackBlender/status/1225298211952373760 | ||
Sep 8, 2013 at 21:32 | history | edited | iKlsR | CC BY-SA 3.0 |
added 4 characters in body; edited title
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Sep 8, 2013 at 21:03 | vote | accept | Mr Pie | ||
Sep 8, 2013 at 16:26 | answer | added | iKlsR | timeline score: 5 | |
Sep 8, 2013 at 15:39 | comment | added | iKlsR | Your object centers are all over the place. It would be best to isolate the character into a separate file or layer, clear all relationships and settings, reset the object centers to normal and then rig it again. It seems you moved the character and its rig in both edit and pose mode several times before you animated it. I will try and see if it can be fixed while keeping the animation. | |
Sep 8, 2013 at 15:13 | history | edited | Mr Pie | CC BY-SA 3.0 |
added 191 characters in body
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Sep 8, 2013 at 15:12 | comment | added | Mr Pie | Thanks, I can't work out how to post the blend file directly, so I'm editing in a dropbox link to it. I'm sure I've done all sorts of things wrong, it's my first ever mesh. | |
Sep 8, 2013 at 14:53 | comment | added | iKlsR | Hi Mr. Pie :). Welcome to the site. Can you upload the blend file so we can take a look at it to better assist you. From your description, there are several things that could be wrong here. | |
Sep 8, 2013 at 11:44 | review | First posts | |||
Sep 8, 2013 at 17:41 | |||||
Sep 8, 2013 at 11:25 | history | asked | Mr Pie | CC BY-SA 3.0 |