Timeline for IK Stretch problem with character's feet: mesh distorts when the bone moves, despite IK Stretch = 0
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jun 10, 2022 at 0:15 | vote | accept | Gekido Mikado | ||
Jun 10, 2022 at 0:15 | answer | added | Gekido Mikado | timeline score: 0 | |
Jun 8, 2022 at 3:35 | comment | added | Nathan | It distorts because DEF-foot.L (and .R) stretch to a bone that is copying transforms from toe_IK.L (or .R). The hand does not stretch at all. If you want the foot to behave like the hand, then disable the "Stretch To" constraint on DEF-foot. | |
Jun 7, 2022 at 22:34 | history | edited | Gekido Mikado |
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S Jun 7, 2022 at 20:08 | review | First questions | |||
Jun 7, 2022 at 20:38 | |||||
S Jun 7, 2022 at 20:08 | history | asked | Gekido Mikado | CC BY-SA 4.0 |