Timeline for Procedural texture is much lighter when baked
Current License: CC BY-SA 4.0
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Aug 28, 2023 at 22:42 | history | edited | quellenform♦ | CC BY-SA 4.0 |
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Jun 6, 2022 at 14:25 | answer | added | Ray Avid Lebon | timeline score: 0 | |
Jun 6, 2022 at 9:50 | comment | added | Jakemoyo | @moonboots Yes, I just find that Emission is the most straightforward way. | |
Jun 6, 2022 at 9:00 | history | tweeted | twitter.com/StackBlender/status/1533735447712649220 | ||
Jun 6, 2022 at 3:31 | history | edited | Ray Avid Lebon | CC BY-SA 4.0 |
added 145 characters in body
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Jun 5, 2022 at 22:38 | comment | added | moonboots | @Jakemoyo, if you disable Contributions > Direct and Indirect it should not take the lights into account, no? | |
Jun 4, 2022 at 12:39 | comment | added | Jakemoyo | I would try connecting the image texture to the Emission output, set the Emission strength to 1, and then baking the Emit only. Diffuse might be taking scene lighting into account, while Emission will only take into account the values coming from the texture. | |
Jun 4, 2022 at 5:45 | comment | added | moonboots | it looks like it has to do with the Sheen value of the Principled BSDF, put it at 0 before the bake? Not sure why it's taken into account though. Also it looks like it's still not exactly the same in Material Preview but it works when you are in Rendered mode | |
Jun 3, 2022 at 21:44 | history | asked | Ray Avid Lebon | CC BY-SA 4.0 |