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Aug 28, 2023 at 22:42 history edited quellenform CC BY-SA 4.0
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Jun 6, 2022 at 14:25 answer added Ray Avid Lebon timeline score: 0
Jun 6, 2022 at 9:50 comment added Jakemoyo @moonboots Yes, I just find that Emission is the most straightforward way.
Jun 6, 2022 at 9:00 history tweeted twitter.com/StackBlender/status/1533735447712649220
Jun 6, 2022 at 3:31 history edited Ray Avid Lebon CC BY-SA 4.0
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Jun 5, 2022 at 22:38 comment added moonboots @Jakemoyo, if you disable Contributions > Direct and Indirect it should not take the lights into account, no?
Jun 4, 2022 at 12:39 comment added Jakemoyo I would try connecting the image texture to the Emission output, set the Emission strength to 1, and then baking the Emit only. Diffuse might be taking scene lighting into account, while Emission will only take into account the values coming from the texture.
Jun 4, 2022 at 5:45 comment added moonboots it looks like it has to do with the Sheen value of the Principled BSDF, put it at 0 before the bake? Not sure why it's taken into account though. Also it looks like it's still not exactly the same in Material Preview but it works when you are in Rendered mode
Jun 3, 2022 at 21:44 history asked Ray Avid Lebon CC BY-SA 4.0