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minor clairification
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KickAir8p
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Blender comes with eight CC0 HDRIs included (Windows installation in the \datafiles\studiolights\world folder). One of them, studio.exr, is a near grayscale studio lighting setup that sounds like what you're asking for. If you want higher resolution versions they can be found (also free CC0) at https://polyhaven.com/a/studio_small_01 .

But for even all-round lighting, instead of an HDRI, you might want to change the Color in the Background node (in the World Shader) to FFFFFF white and adjust the Strength:

enter image description here

Another useful method is to remove all lighting (Background node in the World Shader to 000000 black, Strength 0.0) and use an Emission node in your material -- this allows you to render your material as-is, without any lighting issues:

enter image description here

Blender comes with eight CC0 HDRIs included (Windows installation in the \datafiles\studiolights\world). One of them, studio.exr, is a near grayscale studio lighting setup that sounds like what you're asking for. If you want higher resolution versions they can be found (also free CC0) at https://polyhaven.com/a/studio_small_01 .

But for even all-round lighting, instead of an HDRI, you might want to change the Color in the Background node (in the World Shader) to FFFFFF white and adjust the Strength:

enter image description here

Another useful method is to remove all lighting (Background node in the World Shader to 000000 black, Strength 0.0) and use an Emission node in your material -- this allows you to render your material as-is, without any lighting issues:

enter image description here

Blender comes with eight CC0 HDRIs included (Windows installation in the \datafiles\studiolights\world folder). One of them, studio.exr, is a near grayscale studio lighting setup that sounds like what you're asking for. If you want higher resolution versions they can be found (also free CC0) at https://polyhaven.com/a/studio_small_01 .

But for even all-round lighting, instead of an HDRI, you might want to change the Color in the Background node (in the World Shader) to FFFFFF white and adjust the Strength:

enter image description here

Another useful method is to remove all lighting (Background node in the World Shader to 000000 black, Strength 0.0) and use an Emission node in your material -- this allows you to render your material as-is, without any lighting issues:

enter image description here

Source Link
KickAir8p
  • 2.4k
  • 2
  • 9
  • 22

Blender comes with eight CC0 HDRIs included (Windows installation in the \datafiles\studiolights\world). One of them, studio.exr, is a near grayscale studio lighting setup that sounds like what you're asking for. If you want higher resolution versions they can be found (also free CC0) at https://polyhaven.com/a/studio_small_01 .

But for even all-round lighting, instead of an HDRI, you might want to change the Color in the Background node (in the World Shader) to FFFFFF white and adjust the Strength:

enter image description here

Another useful method is to remove all lighting (Background node in the World Shader to 000000 black, Strength 0.0) and use an Emission node in your material -- this allows you to render your material as-is, without any lighting issues:

enter image description here