Blender comes with eight CC0 HDRIs included (Windows installation in the \datafiles\studiolights\world folder).  One of them, studio.exr, is a near grayscale studio lighting setup that sounds like what you're asking for.  If you want higher resolution versions they can be found (also free CC0) at https://polyhaven.com/a/studio_small_01 .

But for even all-round lighting, instead of an HDRI, you might want to change the Color in the Background node (in the World Shader) to FFFFFF white and adjust the Strength:

[![enter image description here][1]][1]

Another useful method is to remove all lighting (Background node in the World Shader to 000000 black, Strength 0.0) and use an Emission node in your material -- this allows you to render your material as-is, without any lighting issues:

[![enter image description here][2]][2]


  [1]: https://i.sstatic.net/wjyBg.jpg
  [2]: https://i.sstatic.net/H9hp8.jpg