Timeline for Mesh doesnt follow my bones
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 15, 2022 at 10:42 | answer | added | moonboots | timeline score: 0 | |
Apr 15, 2022 at 8:05 | history | edited | jento | CC BY-SA 4.0 |
added 99 characters in body
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Apr 15, 2022 at 6:29 | comment | added | jento | pasteall.org/blend/9aefeb4803814b7d83f467d972c5bd91 | |
Apr 15, 2022 at 6:18 | comment | added | Zophiekat | Make sure the vertex groups in your mesh match the name of the bones that you want to use to deform the mesh. then check your weight paint, are multiple vertex groups sharing the same weight? are the bones you want to use to deform weighted properly? are the bones you want to use to deform the mesh added in as vertex groups? probably they are missing | |
Apr 15, 2022 at 6:13 | comment | added | moonboots | hello please share your file: pasteall.org/blend | |
S Apr 15, 2022 at 5:23 | review | First questions | |||
Apr 15, 2022 at 13:48 | |||||
S Apr 15, 2022 at 5:23 | history | asked | jento | CC BY-SA 4.0 |