Timeline for Snap FK/IK does not copy the motion
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 2, 2015 at 9:35 | answer | added | GoodRabbi | timeline score: 0 | |
Feb 28, 2015 at 17:10 | vote | accept | BetterEnglish | ||
Feb 27, 2015 at 8:21 | answer | added | stacker | timeline score: 2 | |
Feb 26, 2015 at 15:32 | history | edited | BetterEnglish | CC BY-SA 3.0 |
deleted 77 characters in body
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Feb 19, 2015 at 6:46 | answer | added | sambler | timeline score: -1 | |
Feb 18, 2015 at 19:45 | comment | added | BetterEnglish | @NaioaiStudios, I edited my example. | |
Feb 18, 2015 at 19:44 | history | edited | BetterEnglish | CC BY-SA 3.0 |
added 53 characters in body; edited title
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Feb 17, 2015 at 16:00 | comment | added | Humilton | So in IK-mode, keyframe visual LocRotScale, then change to FK. Bones will stay put. | |
Feb 17, 2015 at 15:59 | comment | added | Humilton | Not quite sure what type of panel you are using. If you're only asking about how to do the animation(and not whether you're using the panel wrong), you can keyframe(press "I") and select "Visual loc/rot/scale". This will keyframe the position the bone is in, regardless of parenting/IK-solver/etc. | |
Feb 17, 2015 at 15:10 | history | asked | BetterEnglish | CC BY-SA 3.0 |