Skip to main content
Became Hot Network Question
Tweeted twitter.com/StackBlender/status/1487984364659130375
edited body
Source Link
Pica
  • 164
  • 8

So i have a old piece of script, and its no longer valid in 2.82, as in the object structure it refers to is no longer valid.

for i in bpy.data.objects:
        i.rotation_mode = 'ZXY'

Now i tried to get wiser on the new object structure, first by recusriverecursive printf debugging in pairs (fizzle out with errors in console). Then by reading up on it that dozens of tutorials for various versions, of which only a few had examples for this and - if they had the examples did not work / show the whole path.

My question. Is there a add-on, that adds a button, with which i can pick a scene element/element-attribute such as that its whole path in the scripting environment is revealed?

A searchabelsearchable data-explorer like add-on for the scripting environment would fulfill the same purpose. Same would go for a doxygen diagram of the scene-data layout would be great.

So i have a old piece of script, and its no longer valid in 2.82, as in the object structure it refers to is no longer valid.

for i in bpy.data.objects:
        i.rotation_mode = 'ZXY'

Now i tried to get wiser on the new object structure, first by recusrive printf debugging in pairs (fizzle out with errors in console). Then by reading up on it that dozens of tutorials for various versions, of which only a few had examples for this and - if they had the examples did not work / show the whole path.

My question. Is there a add-on, that adds a button, with which i can pick a scene element/element-attribute such as that its whole path in the scripting environment is revealed?

A searchabel data-explorer like add-on for the scripting environment would fulfill the same purpose. Same would go for a doxygen diagram of the scene-data layout would be great.

So i have a old piece of script, and its no longer valid in 2.82, as in the object structure it refers to is no longer valid.

for i in bpy.data.objects:
        i.rotation_mode = 'ZXY'

Now i tried to get wiser on the new object structure, first by recursive printf debugging in pairs (fizzle out with errors in console). Then by reading up on it that dozens of tutorials for various versions, of which only a few had examples for this and - if they had the examples did not work / show the whole path.

My question. Is there a add-on, that adds a button, with which i can pick a scene element/element-attribute such as that its whole path in the scripting environment is revealed?

A searchable data-explorer like add-on for the scripting environment would fulfill the same purpose. Same would go for a doxygen diagram of the scene-data layout would be great.

Source Link
Pica
  • 164
  • 8

Is there a context path picker for the scripting environment?

So i have a old piece of script, and its no longer valid in 2.82, as in the object structure it refers to is no longer valid.

for i in bpy.data.objects:
        i.rotation_mode = 'ZXY'

Now i tried to get wiser on the new object structure, first by recusrive printf debugging in pairs (fizzle out with errors in console). Then by reading up on it that dozens of tutorials for various versions, of which only a few had examples for this and - if they had the examples did not work / show the whole path.

My question. Is there a add-on, that adds a button, with which i can pick a scene element/element-attribute such as that its whole path in the scripting environment is revealed?

A searchabel data-explorer like add-on for the scripting environment would fulfill the same purpose. Same would go for a doxygen diagram of the scene-data layout would be great.