Timeline for Eevee textures change brightness depending on rotation of the object
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 22, 2023 at 10:03 | answer | added | Niclas W. | timeline score: -1 | |
Jan 30, 2022 at 20:42 | history | edited | Renars Matvejs | CC BY-SA 4.0 |
added 317 characters in body
|
Jan 30, 2022 at 20:32 | comment | added | Renars Matvejs | hi @JachymMichal! The textures are fairly rough, as natural wood is and it's very evenly lit, both from world texture as well as a large overhead area light and two opposing area lights. Also, changing lights and shadow settings do not change the brightness of the textures as much as rotating objects does. I should do test renders on cycles to see if it's uv and texture issue or just eevee being eevee. | |
Jan 30, 2022 at 20:17 | comment | added | jachym michal | Hi :). Aren't those just light reflections? | |
S Jan 30, 2022 at 18:25 | review | First questions | |||
Jan 30, 2022 at 20:53 | |||||
S Jan 30, 2022 at 18:25 | history | asked | Renars Matvejs | CC BY-SA 4.0 |