I am rendering an animation of a furniture getting assembled using eevee render. Most of it is white but some parts are made of plywood. The problem is that the plywood side texture changes brightness depending on how the object is rotated. I can get it the same value as other sides when I rotate UVs, but once the object rotates it changes again. The two objects use the same texture but are rotated differently and have different values
and then they change values completely when rotated 90° Things that were dark turn lighter and visa versa.
I could just make them all react the same as where all are dark and get light or the other way around upon rotating but the fact that they change colours at all is not too good.
Is this just an eevee thing and I have something to change in those settings or is the texture mapping way off?
Edit: Just checked and to my surprise it looks like it's a UV map problem since it is the same using cycles too. Face orientation is correct and UV unwrap looks good to me so I really don't know. Maybe I should try projecting from view or just unwrap from scratch as it is an imported OBJ model not blender made.