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Dec 28, 2021 at 22:52 vote accept Zack Alves
Dec 28, 2021 at 14:52 comment added Blunder I wonder how does the rigid body physics work? The controller is an active rigid body. But the floor is not a passive rigid body. The Collision modifier only works for cloth and soft-body objects. So I've fixed the cloth collision and now the controller object falls through the floor. When I make the floor a passive RB then it works. But why it works in your file?
Dec 28, 2021 at 13:44 answer added Blunder timeline score: 3
Dec 27, 2021 at 18:51 comment added Zack Alves Thanks Chris. I tried that and fixed the normals on everything I could in the scene. It didnt make any difference.
Dec 27, 2021 at 10:34 comment added Chris at first you should fix your face orientation: red means "normally": wrong, so the floor is wrong for sure....[1]: i.sstatic.net/xDxde.png
S Dec 27, 2021 at 10:21 review First questions
Dec 27, 2021 at 14:48
S Dec 27, 2021 at 10:21 history asked Zack Alves CC BY-SA 4.0