Timeline for cloth sim refuses to respond to any and all collision objects
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Dec 28, 2021 at 22:52 | vote | accept | Zack Alves | ||
Dec 28, 2021 at 14:52 | comment | added | Blunder | I wonder how does the rigid body physics work? The controller is an active rigid body. But the floor is not a passive rigid body. The Collision modifier only works for cloth and soft-body objects. So I've fixed the cloth collision and now the controller object falls through the floor. When I make the floor a passive RB then it works. But why it works in your file? | |
Dec 28, 2021 at 13:44 | answer | added | Blunder | timeline score: 3 | |
Dec 27, 2021 at 18:51 | comment | added | Zack Alves | Thanks Chris. I tried that and fixed the normals on everything I could in the scene. It didnt make any difference. | |
Dec 27, 2021 at 10:34 | comment | added | Chris | at first you should fix your face orientation: red means "normally": wrong, so the floor is wrong for sure....[1]: i.sstatic.net/xDxde.png | |
S Dec 27, 2021 at 10:21 | review | First questions | |||
Dec 27, 2021 at 14:48 | |||||
S Dec 27, 2021 at 10:21 | history | asked | Zack Alves | CC BY-SA 4.0 |