Timeline for Best way to animate a robot/turret?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Feb 5, 2015 at 12:30 | vote | accept | Chickenator | ||
Feb 4, 2015 at 7:55 | answer | added | stacker | timeline score: 6 | |
Feb 3, 2015 at 21:17 | comment | added | ruckus | No prob. anything for a fellow chicken. | |
Feb 3, 2015 at 21:06 | vote | accept | Chickenator | ||
Feb 5, 2015 at 12:30 | |||||
Feb 3, 2015 at 20:29 | answer | added | J Sargent | timeline score: 3 | |
Feb 3, 2015 at 20:00 | comment | added | ruckus | I would just parent the mesh to bones. see this post. | |
Feb 3, 2015 at 19:58 | comment | added | Chickenator | @NoviceInDisguise I'm kinda new to animating, can you expand? | |
Feb 3, 2015 at 19:58 | comment | added | J Sargent | Copy rotation constraint and a bone | |
Feb 3, 2015 at 19:56 | history | asked | Chickenator | CC BY-SA 3.0 |