Timeline for Seamless looping animation
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jun 24, 2018 at 22:27 | answer | added | Rich Sedman | timeline score: 4 | |
Jan 16, 2015 at 12:28 | comment | added | Greg Zaal | Just a thought (no time to answer properly now) - you could bake the simulation to an MDD cache, and then delete the sim and use a Mesh Cache modifier to add it back to your mesh. Then you have exact control over what simulation happens on which frames, and can even tweak vertices by hand using shape keys. I'll post this as a proper answer with details sometime. | |
Jan 16, 2015 at 4:03 | comment | added | Pistol Pete | I've only got a couple of keyframes, and they animate the direction of the wind, so I don't see how that helps. | |
Jan 16, 2015 at 3:04 | comment | added | J Sargent | Copy the keyframes from the first frame paste them on the last frame | |
Jan 16, 2015 at 0:46 | history | tweeted | twitter.com/#!/StackBlender/status/555888841966370818 | ||
Jan 15, 2015 at 22:41 | answer | added | John Burrill | timeline score: 3 | |
Jan 15, 2015 at 22:14 | answer | added | Jaroslav Jerryno Novotny | timeline score: 7 | |
Jan 15, 2015 at 22:09 | history | asked | Pistol Pete | CC BY-SA 3.0 |