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Timeline for Seamless looping animation

Current License: CC BY-SA 3.0

8 events
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Jun 24, 2018 at 22:27 answer added Rich Sedman timeline score: 4
Jan 16, 2015 at 12:28 comment added Greg Zaal Just a thought (no time to answer properly now) - you could bake the simulation to an MDD cache, and then delete the sim and use a Mesh Cache modifier to add it back to your mesh. Then you have exact control over what simulation happens on which frames, and can even tweak vertices by hand using shape keys. I'll post this as a proper answer with details sometime.
Jan 16, 2015 at 4:03 comment added Pistol Pete I've only got a couple of keyframes, and they animate the direction of the wind, so I don't see how that helps.
Jan 16, 2015 at 3:04 comment added J Sargent Copy the keyframes from the first frame paste them on the last frame
Jan 16, 2015 at 0:46 history tweeted twitter.com/#!/StackBlender/status/555888841966370818
Jan 15, 2015 at 22:41 answer added John Burrill timeline score: 3
Jan 15, 2015 at 22:14 answer added Jaroslav Jerryno Novotny timeline score: 7
Jan 15, 2015 at 22:09 history asked Pistol Pete CC BY-SA 3.0