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Jun 12, 2021 at 19:06 comment added jachym michal Hey :). No worries, your question is a nice example of the XY problem. You can keep it linked, if it's okay with you. It will ultimately direct more people to the solution.
Jun 12, 2021 at 12:39 comment added BeardWix @JachymMichal I selected that as the answer, BUT it's not the answer to the question I had.. whoops! Not sure what to do.
Jun 12, 2021 at 12:38 history closed jachym michal
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Duplicate of How to speed up rendering of transparent areas?
Jun 12, 2021 at 9:51 review Close votes
Jun 12, 2021 at 12:47
Jun 12, 2021 at 9:33 comment added jachym michal Hi :). You could just accept the closevote, it will link both questions. To keep the site organized :)
Jun 12, 2021 at 0:01 comment added BeardWix and @JachymMichal , thanks so much! Enabling that option made render times go from 2m 40s to 1m 40s. Not bad! (I tried removing the shadow catcher and lamp in the scene in hopes that it would quicken the speed, but that didn't work, haha.) Do you have any suggestions to quicken it up further? And do you mind putting your answer in a separate "answer" so I can select it as correct? :)
Jun 11, 2021 at 23:57 comment added BeardWix @DuarteFarrajotaRamos Your first link was not relevant, 2nd and 3rd link simply led me to the add-on which I already mentioned here. Thanks, but not the answer I was looking for!
Jun 11, 2021 at 16:20 comment added jachym michal Related: How to speed up rendering of transparent areas
Jun 11, 2021 at 16:18 comment added jachym michal Hi :). If the background is transparent, simply check "adaptive samples" and Cycles will only use 1 sample on transparent areas
Jun 11, 2021 at 15:29 comment added Duarte Farrajota Ramos blender.stackexchange.com/questions/44504/… blender.stackexchange.com/questions/61419/… blender.stackexchange.com/questions/32127/…
Jun 11, 2021 at 15:20 history asked BeardWix CC BY-SA 4.0