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May 17, 2021 at 8:45 vote accept Zimano
May 16, 2021 at 21:00 history tweeted twitter.com/StackBlender/status/1394034931790188552
May 16, 2021 at 18:22 history became hot network question
May 16, 2021 at 12:19 answer added jachym michal timeline score: 6
May 16, 2021 at 11:06 comment added Zimano @Blunder good tip! Thanks :)
May 16, 2021 at 11:05 comment added Blunder @Zimano Thanks for the link. That will do it. Just for your info: In the image editor you can embed the selected image into the blend file with the menu command Image > Pack or File > External Data > Pack All Into .blend. There you can also unpack them again.
May 16, 2021 at 10:59 comment added Zimano @Sanbaldo I don't know how to do that. I just used a random image I found on the internet. Any road texture will do, try this one: slm-assets.secondlife.com/assets/25046709/lightbox/…
May 16, 2021 at 10:54 comment added Sanbaldo add the texture pls to the blend file.
May 16, 2021 at 10:50 history edited Zimano CC BY-SA 4.0
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May 16, 2021 at 10:49 comment added Zimano @JachymMichal That would be wonderful. I've included a link to download the blender file.
May 16, 2021 at 10:43 comment added jachym michal Hello :). Since some road segments aren't perfectly straight, you could use the UV > Follow Active Quads option. If you share the mesh, I'll post a full answer with examples :).
May 16, 2021 at 10:26 review First posts
May 16, 2021 at 12:52
May 16, 2021 at 10:22 history asked Zimano CC BY-SA 4.0