Timeline for How do I uniformly apply the same texture to many uneven faces on a mesh, such as a road?
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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May 17, 2021 at 8:45 | vote | accept | Zimano | ||
May 16, 2021 at 21:00 | history | tweeted | twitter.com/StackBlender/status/1394034931790188552 | ||
May 16, 2021 at 18:22 | history | became hot network question | |||
May 16, 2021 at 12:19 | answer | added | jachym michal | timeline score: 6 | |
May 16, 2021 at 11:06 | comment | added | Zimano | @Blunder good tip! Thanks :) | |
May 16, 2021 at 11:05 | comment | added | Blunder | @Zimano Thanks for the link. That will do it. Just for your info: In the image editor you can embed the selected image into the blend file with the menu command Image > Pack or File > External Data > Pack All Into .blend. There you can also unpack them again. | |
May 16, 2021 at 10:59 | comment | added | Zimano | @Sanbaldo I don't know how to do that. I just used a random image I found on the internet. Any road texture will do, try this one: slm-assets.secondlife.com/assets/25046709/lightbox/… | |
May 16, 2021 at 10:54 | comment | added | Sanbaldo | add the texture pls to the blend file. | |
May 16, 2021 at 10:50 | history | edited | Zimano | CC BY-SA 4.0 |
added 71 characters in body
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May 16, 2021 at 10:49 | comment | added | Zimano | @JachymMichal That would be wonderful. I've included a link to download the blender file. | |
May 16, 2021 at 10:43 | comment | added | jachym michal | Hello :). Since some road segments aren't perfectly straight, you could use the UV > Follow Active Quads option. If you share the mesh, I'll post a full answer with examples :). | |
May 16, 2021 at 10:26 | review | First posts | |||
May 16, 2021 at 12:52 | |||||
May 16, 2021 at 10:22 | history | asked | Zimano | CC BY-SA 4.0 |