first of all, happy new year!
I "try"I'm trying to make an inventory with 4 cells or more and 2 various items or more...
I want to check if the variable x is set to False. If so, then the cell1() function should be x set to True. The idea is if x is True then nothing should be collected. In principle, should represent x if the cell is empty or full. My problem is that x is always "False" after the function has finished??? Why does it work in Python but not in Blender?
x = "False"
def xReplace(value):
global x
x = value
def cell1():
if sens.positive and x == "False": # sens= message sensor
var() # var()= function update text in cell1/ or end object
xReplace("True") # "change the value from global variable x"
elif sens.positive and x == "True":
var2() # var2()= function update/set in cell2
cell1()
print(x)
console prints
True
False
I do not understand why it prints variable x twice, and why is the second line False? I think Blender makes two variables of the same name.? Because when I write print (x == x) then comes twice True. Why does the Blender in this way? Or is there another way to do it.