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Feb 17, 2021 at 7:13 vote accept user3505400
Feb 15, 2021 at 18:44 answer added Nathan timeline score: 1
Feb 13, 2021 at 16:58 comment added batFINGER Local from local matrix, world from world matrix blender.stackexchange.com/a/169424/15543
Feb 13, 2021 at 16:43 comment added user3505400 Because local rotation is relative to the object itself, how much it rotated in world space should not change a bit in local rotation
Feb 13, 2021 at 16:40 comment added user3505400 Still confused to me, when I rotate the object in world space by 55 degree in x axis, the local space rotation should remain the same which is no rotation at all, I do not understand why you mentioned local is global if there is no parent.
Feb 13, 2021 at 16:02 comment added user3505400 Restrict local rotation to 0,0,0 should make it stay still as the first screen shot, but it doesn't, I don't know why, because local rotation is now 0,0,0
Feb 13, 2021 at 16:02 comment added batFINGER When trying to transform, eg rotate with R with affect transform checked, settings above ultimately are restricting local rotation to range of (0, 0, 0) . If the object has no parent then local is global. Make the rotation range settings in the constraint contain the current values to use this setting and not lose your current rotation values.
Feb 13, 2021 at 14:46 history asked user3505400 CC BY-SA 4.0