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Feb 16 at 12:16 comment converted from answer clk div Just to mention: Your target 3D-Software might support "combine" when importing. Unreal Engine at least does, when importing FBX.
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Feb 14, 2021 at 18:51 comment added FFeller Nevermind, this were just a few comment.
Feb 14, 2021 at 14:53 comment added Jack Harris @FFeller, how do I give you credit for answering this topic?
Feb 14, 2021 at 14:50 comment added Jack Harris That did the trick. I deleted the materials, and it showed up as a single mesh thereafter. I was able to re-apply the textures properly in my other software, so this was a big success. Thanks!
Feb 14, 2021 at 5:45 comment added Jack Harris I see. I hadn't considered that the materials were the culprit. I'll have to research on how to take the existing material maps and redo them to fit a figure with one mesh.
Feb 13, 2021 at 18:45 comment added FFeller This file contains only one mesh (I tried it in Unreal Engine too), but there are 4 material slots on it. So you have to assign 4 materials to it in any software (probalby thats why you see separated parts). You can remove the unnecessary slots in Blender, but it will cause overlapping UVs, so you have to repack the UVMap if you want to use it with only one material.
Feb 13, 2021 at 18:34 comment added Jack Harris Done! Here's the link: blend-exchange.giantcowfilms.com/b/gGW1lvMx
Feb 13, 2021 at 16:33 comment added FFeller Please share your file here: blend-exchange.giantcowfilms.com
Feb 12, 2021 at 19:24 comment added Jack Harris I had already joined the meshes and armatures in Blender using CTRL+J. They look correct in my Blender workspace, and they behave correctly in Posing mode, but when I export it, it exports it as four separate meshes in one FBX file.
Feb 12, 2021 at 19:03 answer added Lukas Kawalec timeline score: 2
Feb 12, 2021 at 18:50 comment added FFeller You have to join the meshes in Blender before exporting (CTRL+J). If you need the originial separated parts duplicate them before joining.
Feb 12, 2021 at 18:20 history asked Jack Harris CC BY-SA 4.0