Timeline for How to consistently texture one object with two materials and two colors?
Current License: CC BY-SA 4.0
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Feb 2, 2021 at 18:21 | comment | added | Darius Duesentrieb | I think that is not quite what I am looking for. I have three image textures that I can work with. The nodes that I set up just represent the shading that will happen in the game I am targeting, so I can't really use them. So for example I painted a blue and a red area on the diffuse/albedo texture. Now I want to paint on the blue area but on the specular map, but I don't want to accidentally paint pixels that are red on the albedo image. | |
Feb 2, 2021 at 17:44 | history | answered | 3D-ited | CC BY-SA 4.0 |