Timeline for Glass material in eevee is not working properly
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jan 19, 2021 at 15:13 | vote | accept | Roufir Hasan | ||
Jan 19, 2021 at 14:54 | answer | added | Christopher Bennett | timeline score: 1 | |
Jan 19, 2021 at 14:32 | comment | added | Roufir Hasan | I didn't try that yet... . But as far I know we change the blend mode to alpha hashed from opaque in case of transperant shader. Glass shader has nothing to do with it. But I will give it a try! It could work. | |
Jan 19, 2021 at 14:26 | comment | added | Christopher Bennett | In EEVEE, did you change your material's Blend Mode to something other than "opaque"? | |
Jan 19, 2021 at 14:19 | comment | added | Roufir Hasan | Okay.. Shreen space reflection - check, refraction -check, screen space refraction - check,... So far every thing is allright. I just changed the shadow mode to none in order to let the light pass through. | |
Jan 19, 2021 at 10:37 | comment | added | moonboots | Hello, please share your glass object + your emission object, there must be something in your settings that doesn't make it work: pasteall.org/blend | |
Jan 19, 2021 at 9:51 | history | asked | Roufir Hasan | CC BY-SA 4.0 |