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Jan 19, 2021 at 15:13 vote accept Roufir Hasan
Jan 19, 2021 at 14:54 answer added Christopher Bennett timeline score: 1
Jan 19, 2021 at 14:32 comment added Roufir Hasan I didn't try that yet... . But as far I know we change the blend mode to alpha hashed from opaque in case of transperant shader. Glass shader has nothing to do with it. But I will give it a try! It could work.
Jan 19, 2021 at 14:26 comment added Christopher Bennett In EEVEE, did you change your material's Blend Mode to something other than "opaque"?
Jan 19, 2021 at 14:19 comment added Roufir Hasan Okay.. Shreen space reflection - check, refraction -check, screen space refraction - check,... So far every thing is allright. I just changed the shadow mode to none in order to let the light pass through.
Jan 19, 2021 at 10:37 comment added moonboots Hello, please share your glass object + your emission object, there must be something in your settings that doesn't make it work: pasteall.org/blend
Jan 19, 2021 at 9:51 history asked Roufir Hasan CC BY-SA 4.0