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susu
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so I wantedwant to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$$0.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

I tried smart UV project and cube projection, but they just mess it up even more.

Does anyone have a solution to this?

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

I tried smart UV project and cube projection, but they just mess it up even more.

Does anyone have a solution to this?

I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $0.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

I tried smart UV project and cube projection, but they just mess it up even more.

Does anyone have a solution to this?

Post Reopened by Duarte Farrajota Ramos modeling
added 89 characters in body
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so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

I tried smart UV project and cube projection, but they just mess it up even more.

Does anyone have a solution to this?

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

Does anyone have a solution to this?

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$, the texture messes up on the edge of the item, as shown below

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

I tried smart UV project and cube projection, but they just mess it up even more.

Does anyone have a solution to this?

Post Closed as "Duplicate" by Duarte Farrajota Ramos modeling
deleted 124 characters in body
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so I wanted to try and make some 3d models of pixel art, and I started with a basic minecraftMinecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. Then, and this is my problem, as

As I extrude this plane, A | E | .1A > E > $.1$, the texture messes up on the edge of the item, as shown below: 

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

Does anyone have a solution to this? This may be a really silly and easy thing to do, but I'm a beginner at blender, and I have no idea what is wrong with this.

so I wanted to try and make some 3d models of pixel art, and I started with a basic minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. Then, and this is my problem, as I extrude this plane, A | E | .1, the texture messes up on the edge of the item, as shown below:enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

Does anyone have a solution to this? This may be a really silly and easy thing to do, but I'm a beginner at blender, and I have no idea what is wrong with this.

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.

As I extrude this plane, A > E > $.1$, the texture messes up on the edge of the item, as shown below 

enter image description here

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.

Does anyone have a solution to this?

added precision on my previous attempts at resolving the problem
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