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Nov 15, 2020 at 18:10 answer added Rich Sedman timeline score: 1
Nov 15, 2020 at 14:35 comment added rototof They are all to scale. The room is roughly 7m². I tried the rest of your suggestions, but as it turned out it was probably your first guess after all. I removed a couple of faces and rebuilt part of the mesh and it works now! Thanks!
Nov 15, 2020 at 13:27 comment added Rich Sedman Are your objects scaled at extremes of scale (very large or very small) or positioned a long way away from the origin? Have you ‘Applied Scale’? You could try hiding (‘H’) each of the other objects one at a time to narrow down what’s affecting it. Have you tried switching between Eevee and Cycles to see if the same problem occurs - or between CPU and GPU rendering in Cycles?
Nov 15, 2020 at 13:14 comment added rototof I checked the mesh, but there's definitely no overlap.No flickering or any other hint. Also when I box-select parts of the mesh, the numbers of selected faces etc. are as expected.
Nov 15, 2020 at 13:03 review First posts
Nov 15, 2020 at 14:04
Nov 15, 2020 at 13:02 comment added Rich Sedman I suspect it might be overlapping geometry - causing Z-fighting. Check your meshes and objects - do you have a duplicate mesh at the exact same point (try selecting one and move or hide it) or do your meshes have multiple overlapping faces?
Nov 15, 2020 at 12:55 history asked rototof CC BY-SA 4.0