Timeline for Is there a way to make emission shader not looking flat?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Oct 29, 2020 at 10:30 | history | edited | moonboots | CC BY-SA 4.0 |
added 92 characters in body
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Oct 29, 2020 at 7:09 | history | edited | moonboots | CC BY-SA 4.0 |
added 165 characters in body
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Oct 29, 2020 at 7:08 | comment | added | moonboots | oh you're right, I couldn't get the same result with the Principled BSDF, I don't know why | |
Oct 29, 2020 at 6:28 | comment | added | jachym michal | Hey :). You could also use the Emission inside Principled BSDF. Then you can easily control roughness and specularity. | |
Oct 29, 2020 at 5:48 | history | answered | moonboots | CC BY-SA 4.0 |