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Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><

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As Jachym says, you can get a good result with the Principled BSDF (choose a color for Emission, a Strength value will be implemented in the next Blender):

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You could also mix the Emission with a Diffuse, but it looks like it needs some subtle tweakings to keep the bloom and prevent the color to be burnt:

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    $\begingroup$ Hey :). You could also use the Emission inside Principled BSDF. Then you can easily control roughness and specularity. $\endgroup$ Oct 29, 2020 at 6:28
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    $\begingroup$ oh you're right, I couldn't get the same result with the Principled BSDF, I don't know why $\endgroup$
    – moonboots
    Oct 29, 2020 at 7:08

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