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Hope someone can help here. I'm trying to create a mosaic using an .SVG file and then animate it with a wave effect so that it looks like tiles floating on water with the shape of the SVG.

The only thing that came to mind was to convert the SVG file from curves to mesh, subdivide it and then turn on instancing by vertices using a brick model so that every vert of the svg would have a brick in it's place. It worked to some extent but it is really messy.

Do have any other workflow to suggest in order to achieve this effect?

Here is an example of what I mean: enter image description here

Thanks a bunch!!

Kris

Hope someone can help here. I'm trying to create a mosaic using an .SVG file and then animate it with a wave effect so that it looks like tiles floating on water with the shape of the SVG.

The only thing that came to mind was to convert the SVG file from curves to mesh, subdivide it and then turn on instancing by vertices using a brick model so that every vert of the svg would have a brick in it's place. It worked to some extent but it is really messy.

Do have any other workflow to suggest in order to achieve this effect?

Thanks a bunch!!

Kris

Hope someone can help here. I'm trying to create a mosaic using an .SVG file and then animate it with a wave effect so that it looks like tiles floating on water with the shape of the SVG.

The only thing that came to mind was to convert the SVG file from curves to mesh, subdivide it and then turn on instancing by vertices using a brick model so that every vert of the svg would have a brick in it's place. It worked to some extent but it is really messy.

Do have any other workflow to suggest in order to achieve this effect?

Here is an example of what I mean: enter image description here

Thanks a bunch!!

Kris

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Floating Mosaic

Hope someone can help here. I'm trying to create a mosaic using an .SVG file and then animate it with a wave effect so that it looks like tiles floating on water with the shape of the SVG.

The only thing that came to mind was to convert the SVG file from curves to mesh, subdivide it and then turn on instancing by vertices using a brick model so that every vert of the svg would have a brick in it's place. It worked to some extent but it is really messy.

Do have any other workflow to suggest in order to achieve this effect?

Thanks a bunch!!

Kris