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Timeline for Rope Simulation Using Rigid Bodies

Current License: CC BY-SA 4.0

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Sep 27, 2020 at 4:58 answer added Edgel3D timeline score: 1
Sep 25, 2020 at 23:58 comment added Siriusfire That's perfect - do you have the blend file so I can see how its done?
Sep 19, 2020 at 10:53 comment added Siriusfire Thanks for the tips - I obviously need to do some study on fabric simulation - as I can create a rope between two fixed points but when I try to make one of the connected objects 'dynamic' the fabric seems to remember the initial points and then stretch wierdly as the object drops. Thanks again
Sep 17, 2020 at 22:48 comment added j6m8 I'd consider using a long string of verts with a Skin modifier and a fabric simulation. The fabric can be configured in terms of stretchiness, and then you can construct a rope mesh that surrounds it using the Skin mod. Happy to write up an answer if you'd prefer.
Sep 17, 2020 at 22:28 comment added Leander Related for creating the hose: blender.stackexchange.com/a/109453/30849
Sep 17, 2020 at 22:16 review First posts
Sep 18, 2020 at 2:17
Sep 17, 2020 at 22:13 history asked Siriusfire CC BY-SA 4.0