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Aug 27, 2020 at 8:53 comment added moonboots I don't think it's a good idea to learn with the manual, rather follow some youtube tutorials ;)
Aug 27, 2020 at 8:48 vote accept Vitaliy Hramchenko
Aug 27, 2020 at 8:47 answer added moonboots timeline score: 0
Aug 27, 2020 at 8:45 comment added Vitaliy Hramchenko Thank you very much. Now it works. Indeed, I needed to use Dope Sheet, and I tried to do everything in 3D Viewport Window, which is probably why there were problems. It is a pity that this information was not in the manual.
Aug 27, 2020 at 8:34 comment added moonboots it seems to work, if for example I select bone-6-8 (upper arm) of Armature.001, go in the Dope Sheet, select all the keyframes, copy, then select Armature.003, and paste in the Dope Sheet, the animation is copied. You could also simply switch the Dope Sheet to Action Editor mode and select the animation you want if it's exactly the same...
Aug 27, 2020 at 8:17 comment added Vitaliy Hramchenko Thank you for your help. My file: blend-exchange.giantcowfilms.com/b/w6djOWBa. It does not contain any objects, except armatures, because I use it in my research, where I need only character pose.
Aug 27, 2020 at 7:56 comment added moonboots I don't think so, maybe share your file, or at least a part that we can test: blend-exchange.giantcowfilms.com
Aug 27, 2020 at 7:55 comment added Vitaliy Hramchenko Thank you for the advice, I think I did everything like that. Could this be related to a specific version of blender?
Aug 27, 2020 at 6:09 comment added moonboots first, your destination bone must have the same name as the original, and secondly you must create at least one keyframe for the destination bone to be able to paste something, maybe it has to do with one of these 2 reasons?
Aug 27, 2020 at 4:35 review First posts
Aug 27, 2020 at 8:28
Aug 27, 2020 at 4:34 history asked Vitaliy Hramchenko CC BY-SA 4.0