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S Aug 31, 2020 at 7:01 history bounty ended fmotion1
S Aug 31, 2020 at 7:01 history notice removed fmotion1
Aug 29, 2020 at 23:32 vote accept fmotion1
Aug 29, 2020 at 22:49 answer added Robert Gützkow timeline score: 4
Aug 29, 2020 at 22:13 comment added fmotion1 That was the ticket... I didn't realize there was a value for Autosmooth exposed in the tool settings. Thanks so much! Feel free to add an answer and I'll reward the bounty.
Aug 29, 2020 at 22:02 comment added Robert Gützkow I've tested it on the default Icosphere. I needed four levels of subdivisions with the Multires modifier until the mesh density was high enough that the autosmooth didn't overpower the clay displacement with the default settings of the brush. You have to balance the strength of the clay brush and autosmooth depending on how dense the mesh is. The strength of autosmooth can be adjusted in the sidebar Tool > Brush Settings > Autosmooth.
Aug 29, 2020 at 20:57 comment added fmotion1 That's good information to have and thank you for your response. Unfortunately my mesh isn't really that low resolution, I've subdivided 3-4 times using the multires modifier so it definitely has plenty of geometry to work with yet still cuts negatively into the mesh. I've tried it on a default sphere as well after subdividing several times and again it still cuts negatively into the mesh. I've been able to get around the issue by just simply not using the clay brush, but I'd really like to know if there is a proper way to solve this issue.
Aug 29, 2020 at 20:11 comment added Robert Gützkow I've asked Pablo Dobarro and this is caused by the combination of autosmooth being enabled and a relatively low resolution mesh. This results in the autosmooth displacement being stronger than the effect of the clay brush displacement. Therefore, this is not a bug. I can add this as a proper answer if it solves your problem.
S Aug 29, 2020 at 19:13 history bounty started fmotion1
S Aug 29, 2020 at 19:13 history notice added fmotion1 Authoritative reference needed
Aug 26, 2020 at 22:58 comment added fmotion1 Normals are fine. You can actually reproduce the issue with a default sphere, so it's not specific to my mesh.
Aug 26, 2020 at 22:19 comment added Nascent Space It's possible you may have accidentally set your normal to inverted. To check, in the material for the object you are trying to sculpt go to the settings of it and turn on backface culling. If you can see inside the object then you will need to flip the normals or set them outside. You can do this by pressing [option + n] or [alt + n].
Aug 26, 2020 at 21:18 history asked fmotion1 CC BY-SA 4.0