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Aug 8, 2020 at 19:04 vote accept shaundiedarko
Aug 8, 2020 at 0:15 answer added Ron Jensen timeline score: 4
Aug 7, 2020 at 23:55 comment added Ron Jensen A second, hidden empty with a driver/constraint might be the way to go
Aug 7, 2020 at 23:49 comment added shaundiedarko I'm beginning to think it's just not possible. The Texture mapping maps the texture to the coordinates, in this case the empty. I broke down the vector into XYZ inverted the numbers, and plugged them back into the vector socket of the texture and it did invert the texture, but rotating the empty still causes the texture to rotate in the same direction regardless.
Aug 7, 2020 at 23:30 comment added Ron Jensen This is more challenging than I thought it would be... What exactly comes out of the "object" node?
Aug 7, 2020 at 22:40 comment added shaundiedarko I was hoping to use random rotation on any axis.
Aug 7, 2020 at 22:27 comment added Robert Gützkow That's alright. Is it only supposed to rotate around the x-axis?
Aug 7, 2020 at 22:25 comment added shaundiedarko A node solution would also work, but I was really hoping to find an Empty solution because it'll make it easier to animate later on.
Aug 7, 2020 at 22:24 comment added shaundiedarko Yes, this is the node setup, but they should both be "object." Sorry for the confusion :)
Aug 7, 2020 at 22:12 comment added Robert Gützkow Is the use of an empty a requirement or would a node-only solution be fine as well?
Aug 7, 2020 at 22:07 comment added Ron Jensen I'm confused. Is this your node setup with both textures already? And you want to drive the bottom one in the opposite direction? Why is one "object" and the other "generated"? I think you're right, and it shouldn't be hard to accomplish, once I figure out what "it" is. :)
Aug 7, 2020 at 22:04 review First posts
Aug 7, 2020 at 23:07
Aug 7, 2020 at 21:55 history asked shaundiedarko CC BY-SA 4.0