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So, I have a lot of objects coming in and out of view for my animation. I find it VERY HARD to get an idea of what the render will look like when the viewport defaults to the eyeball (hide in viewport) and not the camera (disable in renders). I have the items keyframed in and out in the renders but, I cannot see this final result until I render it and that just does not work.

How can I change this?

(Thanks to whoever down-voted me trying to learn a program?)

So, I have a lot of objects coming in and out of view for my animation. I find it VERY HARD to get an idea of what the render will look like when the viewport defaults to the eyeball (hide in viewport) and not the camera (disable in renders). I have the items keyframed in and out in the renders but, I cannot see this final result until I render it and that just does not work.

How can I change this?

So, I have a lot of objects coming in and out of view for my animation. I find it VERY HARD to get an idea of what the render will look like when the viewport defaults to the eyeball (hide in viewport) and not the camera (disable in renders). I have the items keyframed in and out in the renders but, I cannot see this final result until I render it and that just does not work.

How can I change this?

(Thanks to whoever down-voted me trying to learn a program?)

Source Link

Viewing scene render (hidden and unhidden) rather than hide in viewport

So, I have a lot of objects coming in and out of view for my animation. I find it VERY HARD to get an idea of what the render will look like when the viewport defaults to the eyeball (hide in viewport) and not the camera (disable in renders). I have the items keyframed in and out in the renders but, I cannot see this final result until I render it and that just does not work.

How can I change this?