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White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255).

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing, like compositing, that should be done with linear data.

The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed in some way that we can see and understand they go through color transforms set in the color management section

Next. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report.

If you use the filmic transforms. White could be at a different value, 16.19 approximately.

To get a much better explanation on any of this (including the maligned term "superwihtes") please read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format. RAW should only be used when you need your data to be undistorted by color transforms, as is the case of normal maps, height maps, etc, that are technically not images but data.

White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255).

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing, like compositing, that should be done with linear data.

The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed in some way that we can see and understand they go through color transforms set in the color management section

Next. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report.

If you use the filmic transforms. White could be at a different value, 16.19 approximately.

To get a much better explanation on any of this please read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format. RAW should only be used when you need your data to be undistorted by color transforms, as is the case of normal maps, height maps, etc, that are technically not images but data.

White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255).

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing, like compositing, that should be done with linear data.

The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed in some way that we can see and understand they go through color transforms set in the color management section

Next. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report.

If you use the filmic transforms. White could be at a different value, 16.19 approximately.

To get a much better explanation on any of this (including the maligned term "superwihtes") please read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format. RAW should only be used when you need your data to be undistorted by color transforms, as is the case of normal maps, height maps, etc, that are technically not images but data.

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susu
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White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255).

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing (they, like compositing, that should be done with linear data.

The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed correctlyin some way that we can see and understand they go through color transforms). set in the color management section

IfNext. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed to fit, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report.

If you use the filmic transforms. White could be at a different value, 16.19 approximately.

To get a much better idea ofexplanation on any of this please read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format.

To further complicate things, white is not necessarily 1 if you use the filmic transforms. It couldRAW should only be at a different value. Please referused when you need your data to be undistorted by color transforms, as is the link above againcase of normal maps, height maps, etc, that are technically not images but data.

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing (they can be displayed correctly through color transforms).

If you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed to fit within the bounds of "display referred" imagery. A curve (sometimes called "gamma") is applied to the values, hence the difference you report.

To get a better idea of any of this read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format.

To further complicate things, white is not necessarily 1 if you use the filmic transforms. It could be at a different value. Please refer to the link above again.

White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255).

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing, like compositing, that should be done with linear data.

The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed in some way that we can see and understand they go through color transforms set in the color management section

Next. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report.

If you use the filmic transforms. White could be at a different value, 16.19 approximately.

To get a much better explanation on any of this please read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format. RAW should only be used when you need your data to be undistorted by color transforms, as is the case of normal maps, height maps, etc, that are technically not images but data.

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susu
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When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing (they can be displayed correctly through color transforms).

If you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed to fit within the bounds of "display referred" imagery. A curve (sometimes called "gamma") is applied to the values, hence the difference you report.

To get a better idea of any of this read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format.

To further complicate things, white is not necessarily 1 if you use the filmic transforms. It could be at a different value. Please refer to the link above again.

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing (they can be displayed correctly through color transforms).

If you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed to fit within the bounds of "display referred" imagery. A curve (sometimes called "gamma") is applied to the values, hence the difference you report.

To get a better idea of any of this read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format.

When you save as EXR you are bypassing the color transforms set in the color management section.

EXRs are scene referred linear data, not intended for display, but for further processing (they can be displayed correctly through color transforms).

If you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed to fit within the bounds of "display referred" imagery. A curve (sometimes called "gamma") is applied to the values, hence the difference you report.

To get a better idea of any of this read:

Render with a wider dynamic range in cycles to produce photorealistic looking images

Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format.

To further complicate things, white is not necessarily 1 if you use the filmic transforms. It could be at a different value. Please refer to the link above again.

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susu
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