White is not necessarily a scene referred value of 1 or 100 or 10 000. It all depends on the color transforms through which the image is processed to a display referred image, in which case yes, white is corresponds to 1 (and then expressed in a number of available bits, for example in an 8 bit image pure white would be 255, 255, 255). When you save as EXR you are bypassing the color transforms set in the color management section. EXRs are scene referred linear data, not intended for display, but for further processing, like compositing, that should be done with linear data. The information in EXRs is not limited to a scale of 0 to 1, and can have very large values. Those values are probably beyond what any monitor can display, so in order to be displayed in some way that we can see and understand they go through color transforms set in the color management section Next. When you set the display transform to sRGB and save as PNGs, then the values of the image are not linear anymore but are re-scaled and transformed, scaled and probably clipped, within the bounds of "display referred" imagery (0 to 1). A curve (sometimes called "gamma") is applied to the values, hence the difference in values that you report. If you use the filmic transforms. White could be at a different value, 16.19 approximately. To get a much better explanation on any of this please read: https://blender.stackexchange.com/questions/46825 Also when you are using a "RAW" color transform you are not applying a curve to the output image. Any value larger than 1 will be clipped in any display referred format. RAW should only be used when you need your data to be undistorted by color transforms, as is the case of normal maps, height maps, etc, that are technically not images but data.