Skip to main content
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Source Link

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to eachadd modifiers to each). First you should shear in 2D (skewing) the rendered image then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

deleted 63 characters in body
Source Link

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera, and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image, then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Node setup

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera, and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image, then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Node setup

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Minor changes.
Source Link

DemonstrationDemonstrating in 2D of what'swhat is going on: Demonstration

Demonstration

Mathematically it should be correct to render with a orthographic camera, and and later transform the image. I think this is the easiest method when you you have multiple objects (so you do not have to add modifiers to each). First First you should shear in 2D (skewing) the rendered image, then (if needed) stretch stretch to get the correct aspect.

Original:

Original:

Original

Sheared:

Sheared:

Sheared

Streched:

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations transformations. This can also be done in the compositor using a Blend texture Blend texture and the Displace node:Displace node.

Node setup

Demonstration in 2D of what's going on: Demonstration

Mathematically it should be correct to render with a orthographic camera, and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image, then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node:

Node setup

Demonstrating in 2D what is going on:

Demonstration

Mathematically it should be correct to render with a orthographic camera, and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to add modifiers to each). First you should shear in 2D (skewing) the rendered image, then (if needed) stretch to get the correct aspect.

Original:

Original

Sheared:

Sheared

Streched:

Streched

Most raster graphics editors have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node.

Node setup

List didn't display correctly, switched to using headers.
Source Link
Aldrik
  • 9.8k
  • 23
  • 56
Loading
Added compositor nodes section and some major reformatting.
Source Link
Aldrik
  • 9.8k
  • 23
  • 56
Loading
Fixed typos and added link linking modifiers question
Source Link
Aldrik
  • 9.8k
  • 23
  • 56
Loading
added 33 characters in body
Source Link
Loading
Source Link
Loading