# Demonstrating in 2D what is going on: ![Demonstration][2] Mathematically it should be correct to render with a orthographic camera and later transform the image. I think this is the easiest method when you have multiple objects (so you do not have to [add modifiers to each][1]). First you should shear in 2D (skewing) the rendered image then (if needed) stretch to get the correct aspect. # Original: ![Original][3] # Sheared: ![Sheared][5] # Streched: ![Streched][6] Most [raster graphics editors][8] have the tools to preform the above transformations. This can also be done in the compositor using a Blend texture and the Displace node. [2]: https://i.sstatic.net/tBcPS.png [3]: https://i.sstatic.net/ZXtYX.png [5]: https://i.sstatic.net/VIpAn.png [6]: https://i.sstatic.net/D9wpY.png [1]: https://blender.stackexchange.com/questions/319/ [8]: https://en.wikipedia.org/wiki/Raster_graphics_editor