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Oct 24 at 20:29 comment added Phrogz Total guesses: either z-fighting from two copies of your model that are coplanar, or you have a texture on your rocks and we're seeing Moiré offects from sub-sampling. If you include a copy of your model--ideally where you delete everything that doesn't matter for this problem.
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Nov 30, 2020 at 12:41 comment added thi @JoeCrozier not really, my best guess is something was wrong with the lighting
Nov 16, 2020 at 17:09 comment added Joe Crozier Did you ever figure this out? I'm having the same problem
Jul 14, 2020 at 18:31 comment added thi 1000 ok.. my background is just a plane stretched out
Jul 14, 2020 at 16:50 comment added Nxdhin Try increasing your sample count to 1000 maybe?Along with denoiser .Also what is your background?
Jul 14, 2020 at 16:35 history edited thi CC BY-SA 4.0
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Jul 14, 2020 at 15:47 answer added AVN timeline score: 0
Jul 14, 2020 at 15:35 comment added thi yes, i took the samples up to 512, that helped a little, also tried disabling the denoiser, that made it kinda more noisy :(
Jul 14, 2020 at 15:34 comment added jachym michal Hello :). These look a lot like denoising artifacts. Have you tried to increase samples or turn denoising off?
Jul 14, 2020 at 15:33 history edited thi CC BY-SA 4.0
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Jul 14, 2020 at 15:29 history edited Ray Mairlot
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Jul 14, 2020 at 15:29 history edited thi
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Jul 14, 2020 at 15:29 comment added thi So sorry for that i will edit, i am using Cycles
Jul 14, 2020 at 15:27 comment added Ray Mairlot Hi. Which render engine are you using? You've tagged both Cycles and the Blender Internal engine.
Jul 14, 2020 at 15:26 history asked thi CC BY-SA 4.0