Timeline for Why do these weird lines appear in my render?
Current License: CC BY-SA 4.0
26 events
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Oct 24 at 20:29 | comment | added | Phrogz | Total guesses: either z-fighting from two copies of your model that are coplanar, or you have a texture on your rocks and we're seeing Moiré offects from sub-sampling. If you include a copy of your model--ideally where you delete everything that doesn't matter for this problem. | |
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Nov 30, 2020 at 12:41 | comment | added | thi | @JoeCrozier not really, my best guess is something was wrong with the lighting | |
Nov 16, 2020 at 17:09 | comment | added | Joe Crozier | Did you ever figure this out? I'm having the same problem | |
Jul 14, 2020 at 18:31 | comment | added | thi | 1000 ok.. my background is just a plane stretched out | |
Jul 14, 2020 at 16:50 | comment | added | Nxdhin | Try increasing your sample count to 1000 maybe?Along with denoiser .Also what is your background? | |
Jul 14, 2020 at 16:35 | history | edited | thi | CC BY-SA 4.0 |
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Jul 14, 2020 at 15:47 | answer | added | AVN | timeline score: 0 | |
Jul 14, 2020 at 15:35 | comment | added | thi | yes, i took the samples up to 512, that helped a little, also tried disabling the denoiser, that made it kinda more noisy :( | |
Jul 14, 2020 at 15:34 | comment | added | jachym michal | Hello :). These look a lot like denoising artifacts. Have you tried to increase samples or turn denoising off? | |
Jul 14, 2020 at 15:33 | history | edited | thi | CC BY-SA 4.0 |
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Jul 14, 2020 at 15:29 | history | edited | Ray Mairlot |
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Jul 14, 2020 at 15:29 | history | edited | thi |
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Jul 14, 2020 at 15:29 | comment | added | thi | So sorry for that i will edit, i am using Cycles | |
Jul 14, 2020 at 15:27 | comment | added | Ray Mairlot | Hi. Which render engine are you using? You've tagged both Cycles and the Blender Internal engine. | |
Jul 14, 2020 at 15:26 | history | asked | thi | CC BY-SA 4.0 |