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Jul 13, 2020 at 13:22 comment added emackey Yeah, you can't store arbitrary Blender nodes in glTF. glTF has a specific PBR material definition, and the glTF exporter looks for certain fields on specific nodes that can be converted to that form. There is documentation on this.
Jul 11, 2020 at 13:57 comment added Yousuf Otkani @emackey i tried alpha blending but its still not working..the mesh has Principled Volume applied to it....
Jul 10, 2020 at 21:02 comment added emackey Maybe you need to enable alpha blending?
Jul 10, 2020 at 16:46 history asked Yousuf Otkani CC BY-SA 4.0