I am trying to export a personal project I made in GLTF format. The problem I am getting is the volumetric mesh looks black when exported. Is there any way how to overcome this problem[the image with black cube has Principled Volume applied][1]

  • $\begingroup$ Maybe you need to enable alpha blending? $\endgroup$
    – emackey
    Jul 10, 2020 at 21:02
  • $\begingroup$ @emackey i tried alpha blending but its still not working..the mesh has Principled Volume applied to it.... $\endgroup$ Jul 11, 2020 at 13:57
  • $\begingroup$ Yeah, you can't store arbitrary Blender nodes in glTF. glTF has a specific PBR material definition, and the glTF exporter looks for certain fields on specific nodes that can be converted to that form. There is documentation on this. $\endgroup$
    – emackey
    Jul 13, 2020 at 13:22


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