I am trying to export a personal project I made in GLTF format. The problem I am getting is the volumetric mesh looks black when exported. Is there any way how to overcome this problem[][1
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$\begingroup$ Maybe you need to enable alpha blending? $\endgroup$ – emackey Jul 10 '20 at 21:02
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$\begingroup$ @emackey i tried alpha blending but its still not working..the mesh has Principled Volume applied to it.... $\endgroup$ – Yousuf Otkani Jul 11 '20 at 13:57
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$\begingroup$ Yeah, you can't store arbitrary Blender nodes in glTF. glTF has a specific PBR material definition, and the glTF exporter looks for certain fields on specific nodes that can be converted to that form. There is documentation on this. $\endgroup$ – emackey Jul 13 '20 at 13:22